Open 3D Engine PhysX Gem API Reference  24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
PhysX::EditorArticulationLinkConfiguration Struct Reference

Configuration data for EditorRigidBodyComponent. More...

#include <EditorArticulationLinkComponent.h>

Inherits PhysX::ArticulationLinkConfiguration.

Public Member Functions

 AZ_CLASS_ALLOCATOR (EditorArticulationLinkConfiguration, AZ::SystemAllocator)
 
 AZ_RTTI (EditorArticulationLinkConfiguration, "{8FFA0EC2-E850-4562-AB3D-08D157E07B81}", ArticulationLinkConfiguration)
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 

Additional Inherited Members

Detailed Description

Configuration data for EditorRigidBodyComponent.


The documentation for this struct was generated from the following file: