Open 3D Engine PhysX Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <PhysXEditorMaterialAsset.h>
Inherits AZ::Data::AssetData.
Public Member Functions | |
AZ_CLASS_ALLOCATOR (PhysX::EditorMaterialAsset, AZ::SystemAllocator) | |
AZ_RTTI (PhysX::EditorMaterialAsset, "{BC7B88B9-EE31-4FBF-A01E-2A93624C49D3}", AZ::Data::AssetData) | |
const MaterialConfiguration & | GetMaterialConfiguration () const |
Static Public Member Functions | |
static void | Reflect (AZ::ReflectContext *context) |
Static Public Attributes | |
static constexpr const char * | FileExtension = "physxmaterial" |
Protected Attributes | |
MaterialConfiguration | m_materialConfiguration |
EditorMaterialAsset defines a single PhysX material asset. This is an editor asset and it's authored by Asset Editor. When this asset is processed by Asset Processor it creates a generic Physics material asset in the cache (agnostic to PhysX backend).