Open 3D Engine PhysX Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <PhysXSceneSimulationEventCallback.h>
Inherits physx::PxSimulationEventCallback.
Public Member Functions | |
AzPhysics::CollisionEventList & | GetQueuedCollisionEvents () |
Accessor to the queued Collision / trigger Events. | |
AzPhysics::TriggerEventList & | GetQueuedTriggerEvents () |
void | FlushQueuedCollisionEvents () |
Clear all queued collision / trigger events. | |
void | FlushQueuedTriggerEvents () |
void | onConstraintBreak (physx::PxConstraintInfo *constraints, physx::PxU32 count) override |
void | onWake (physx::PxActor **actors, physx::PxU32 count) override |
void | onSleep (physx::PxActor **actors, physx::PxU32 count) override |
void | onContact (const physx::PxContactPairHeader &pairHeader, const physx::PxContactPair *pairs, physx::PxU32 nbPairs) override |
void | onTrigger (physx::PxTriggerPair *pairs, physx::PxU32 count) override |
void | onAdvance (const physx::PxRigidBody *const *bodyBuffer, const physx::PxTransform *poseBuffer, const physx::PxU32 count) override |
Helper class that receives the collision events reported from PhysX. This will convert physx collision and trigger events in TriggerEvent and CollisionEvent to be forwarded to the Scene.