Open 3D Engine PhysX Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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PhysX wind settings. More...
#include <PhysXConfiguration.h>
Public Member Functions | |
AZ_CLASS_ALLOCATOR_DECL | AZ_TYPE_INFO (PhysX::WindConfiguration, "{6EA3E646-ECDA-4044-912D-5722D5100066}") |
bool | operator== (const WindConfiguration &other) const |
bool | operator!= (const WindConfiguration &other) const |
Static Public Member Functions | |
static void | Reflect (AZ::ReflectContext *context) |
Public Attributes | |
AZStd::string | m_globalWindTag = "global_wind" |
AZStd::string | m_localWindTag = "wind" |
PhysX wind settings.
AZStd::string PhysX::WindConfiguration::m_globalWindTag = "global_wind" |
Tag value that will be used to identify entities that provide global wind value. Global wind has no bounds and affects objects across entire level.
AZStd::string PhysX::WindConfiguration::m_localWindTag = "wind" |
Tag value that will be used to identify entities that provide local wind value. Local wind is only applied within bounds defined by PhysX collider.