Open 3D Engine PhysX Gem API Reference  24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
PhysX::WindConfiguration Class Reference

PhysX wind settings. More...

#include <PhysXConfiguration.h>

Public Member Functions

AZ_CLASS_ALLOCATOR_DECL AZ_TYPE_INFO (PhysX::WindConfiguration, "{6EA3E646-ECDA-4044-912D-5722D5100066}")
 
bool operator== (const WindConfiguration &other) const
 
bool operator!= (const WindConfiguration &other) const
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 

Public Attributes

AZStd::string m_globalWindTag = "global_wind"
 
AZStd::string m_localWindTag = "wind"
 

Detailed Description

PhysX wind settings.

Member Data Documentation

◆ m_globalWindTag

AZStd::string PhysX::WindConfiguration::m_globalWindTag = "global_wind"

Tag value that will be used to identify entities that provide global wind value. Global wind has no bounds and affects objects across entire level.

◆ m_localWindTag

AZStd::string PhysX::WindConfiguration::m_localWindTag = "wind"

Tag value that will be used to identify entities that provide local wind value. Local wind is only applied within bounds defined by PhysX collider.


The documentation for this class was generated from the following file: