Open 3D Engine ScriptCanvas Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Inherits AZ::EBusTraits.
Public Member Functions | |
virtual void | AnnotateNode (const AnnotateNodeSignal &)=0 |
virtual void | GraphActivated (const GraphActivation &)=0 |
virtual void | GraphDeactivated (const GraphDeactivation &)=0 |
virtual void | RuntimeError (const ExecutionState &executionState, const AZStd::string_view &description)=0 |
virtual bool | IsGraphObserved (const AZ::EntityId &entityId, const GraphIdentifier &identifier)=0 |
virtual bool | IsVariableObserved (const VariableId &)=0 |
virtual void | NodeSignaledOutput (const OutputSignal &)=0 |
virtual void | NodeSignaledInput (const InputSignal &)=0 |
virtual void | GraphSignaledReturn (const ReturnSignal &)=0 |
virtual void | NodeStateUpdated (const NodeStateChange &)=0 |
virtual void | VariableChanged (const VariableChange &)=0 |