Open 3D Engine ScriptCanvas Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <Executor.h>
Public Member Functions | |
AZ_TYPE_INFO (Executor, "{0D1E4B9D-1A2C-4B9D-8364-052255BC691F}") | |
AZ_CLASS_ALLOCATOR (Executor, AZ::SystemAllocator) | |
void | Execute () |
const RuntimeDataOverrides & | GetRuntimeOverrides () const |
void | Initialize () |
void | InitializeAndExecute () |
bool | IsExecutable () const |
bool | IsPure () const |
void | SetRuntimeOverrides (const RuntimeDataOverrides &overrideData) |
Set the RuntimeDataOverrides which provide a runtime Asset to run and the possible property overrides. | |
void | SetUserData (const ExecutionUserData &userData) |
Set the ExecutionUserData which will be used on Execution. | |
void | StopAndClearExecutable () |
void | StopAndKeepExecutable () |
void | TakeRuntimeDataOverrides (RuntimeDataOverrides &&overrideData) |
Take the RuntimeDataOverrides which provide a runtime Asset to run and the possible property overrides. | |
void | TakeUserData (ExecutionUserData &&userData) |
Take the ExecutionUserData which will be used on Execution. | |
Static Public Member Functions | |
static void | Reflect (AZ::ReflectContext *context) |
Convenience class for for containing an ExecutionStateHandler, and the RuntimeDataOverrides and ExecutionUserData that the ExecutionStateHandler requires to run properly. Like the ExecutionState and ExecutionStateHandler it provides no little or no safety checks, and host systems must take care to properly initialize it.
For example usage: