Open 3D Engine Terrain Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Inherits AZ::Component, AzFramework::EntityDebugDisplayEventBus::Handler, AzFramework::BoundsRequestBus::Handler, and AzFramework::Terrain::TerrainDataNotificationBus::Handler.
Public Member Functions | |
AZ_COMPONENT (TerrainWorldDebuggerComponent, "{ECA1F4CB-5395-41FD-B6ED-FFD2C80096E2}") | |
TerrainWorldDebuggerComponent (const TerrainWorldDebuggerConfig &configuration) | |
void | Activate () override |
void | Deactivate () override |
bool | ReadInConfig (const AZ::ComponentConfig *baseConfig) override |
bool | WriteOutConfig (AZ::ComponentConfig *outBaseConfig) const override |
void | DisplayEntityViewport (const AzFramework::ViewportInfo &viewportInfo, AzFramework::DebugDisplayRequests &debugDisplay) override |
AZ::Aabb | GetWorldBounds () const override |
AZ::Aabb | GetLocalBounds () const override |
void | OnTerrainDataChanged (const AZ::Aabb &dirtyRegion, TerrainDataChangedMask dataChangedMask) override |
Friends | |
template<typename , typename > | |
class | LmbrCentral::EditorWrappedComponentBase |