Open 3D Engine TextureAtlas Gem API Reference  24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 123]
 NTextureAtlasBuilder
 CAtlasBuilderComponent
 CAtlasBuilderInputStruct that is used to communicate input commands
 CImageDimensionStruct that is used to represent an object with a width and height in pixels
 CAtlasBuilderWorkerAn asset builder for texture atlases
 NTextureAtlasNamespace
 CAtlasCoordinatesStruct that represents a slot on a texture atlas
 CTextureAtlasAn abstract class that exposes atlas pointers to the rest of the codebase
 CTextureAtlasRequests
 CTextureAtlasAsset
 CTextureAtlasNotifications
 Cequal_to_case_insensitive
 Chash_case_insensitive
 CTextureAtlasImpl
 CTextureAtlasSystemComponent
 CAtlasInfoA struct that aids in the management of texture atlases