Open 3D Engine TextureAtlas Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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▼NTextureAtlasBuilder | |
CAtlasBuilderComponent | |
CAtlasBuilderInput | Struct that is used to communicate input commands |
CImageDimension | Struct that is used to represent an object with a width and height in pixels |
CAtlasBuilderWorker | An asset builder for texture atlases |
▼NTextureAtlasNamespace | |
CAtlasCoordinates | Struct that represents a slot on a texture atlas |
CTextureAtlas | An abstract class that exposes atlas pointers to the rest of the codebase |
CTextureAtlasRequests | |
CTextureAtlasAsset | |
CTextureAtlasNotifications | |
Cequal_to_case_insensitive | |
Chash_case_insensitive | |
CTextureAtlasImpl | |
▼CTextureAtlasSystemComponent | |
CAtlasInfo | A struct that aids in the management of texture atlases |