Open 3D Engine Vegetation Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Inherited by Vegetation::EditorVegetationComponentBase< SurfaceMaskFilterComponent, SurfaceMaskFilterConfig >, Vegetation::EditorVegetationComponentBase< SurfaceAltitudeFilterComponent, SurfaceAltitudeFilterConfig >, Vegetation::EditorVegetationComponentBase< SurfaceMaskDepthFilterComponent, SurfaceMaskDepthFilterConfig >, Vegetation::EditorVegetationComponentBase< SurfaceSlopeFilterComponent, SurfaceSlopeFilterConfig >, Vegetation::EditorVegetationComponentBase< DistributionFilterComponent, DistributionFilterConfig >, Vegetation::EditorVegetationComponentBase< DebugComponent, DebugConfig >, Vegetation::EditorVegetationComponentBase< DistanceBetweenFilterComponent, DistanceBetweenFilterConfig >, Vegetation::EditorVegetationComponentBase< DescriptorListComponent, DescriptorListConfig >, Vegetation::EditorVegetationComponentBase< PositionModifierComponent, PositionModifierConfig >, Vegetation::EditorVegetationComponentBase< DescriptorListCombinerComponent, DescriptorListCombinerConfig >, Vegetation::EditorVegetationComponentBase< RotationModifierComponent, RotationModifierConfig >, Vegetation::EditorVegetationComponentBase< SlopeAlignmentModifierComponent, SlopeAlignmentModifierConfig >, Vegetation::EditorVegetationComponentBase< ShapeIntersectionFilterComponent, ShapeIntersectionFilterConfig >, Vegetation::EditorVegetationComponentBase< ScaleModifierComponent, ScaleModifierConfig >, Vegetation::EditorVegetationComponentBase< DescriptorWeightSelectorComponent, DescriptorWeightSelectorConfig >, and Vegetation::EditorVegetationComponentBase< AreaDebugComponent, AreaDebugConfig >.