Open 3D Engine Vegetation Gem API Reference  24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Vegetation::EditorVegetationComponentBase< TComponent, TConfiguration > Class Template Reference

Inherits LmbrCentral::EditorWrappedComponentBase< TComponent, TConfiguration >.

Inherited by Vegetation::EditorAreaComponentBase< AreaBlenderComponent, AreaBlenderConfig >, Vegetation::EditorAreaComponentBase< SpawnerComponent, SpawnerConfig >, Vegetation::EditorAreaComponentBase< BlockerComponent, BlockerConfig >, Vegetation::EditorAreaComponentBase< MeshBlockerComponent, MeshBlockerConfig >, and Vegetation::EditorAreaComponentBase< TComponent, TConfiguration >.

Public Types

using BaseClassType = LmbrCentral::EditorWrappedComponentBase< TComponent, TConfiguration >
 
using WrappedComponentType = TComponent
 
using WrappedConfigType = TConfiguration
 

Public Member Functions

 AZ_RTTI ((EditorVegetationComponentBase, "{4A00AE4F-3D10-4B9F-914A-FAA7D2579035}", TComponent, TConfiguration), BaseClassType)
 
void Activate () override
 
void Deactivate () override
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 

Protected Member Functions

AZ::u32 ConfigurationChanged () override
 

The documentation for this class was generated from the following files: