Open 3D Engine Vegetation Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Inherits AZ::ComponentConfig.
Inherited by Vegetation::AreaBlenderConfig, Vegetation::BlockerConfig, Vegetation::MeshBlockerConfig, and Vegetation::SpawnerConfig.
Public Member Functions | |
AZ_CLASS_ALLOCATOR (AreaConfig, AZ::SystemAllocator) | |
AZ_RTTI (AreaConfig, "{61599E53-2B6A-40AC-B5B8-FC1C3F87275E}", AZ::ComponentConfig) | |
AZStd::vector< AZStd::pair< AZ::u32, AZStd::string > > | GetSelectableLayers () const |
Static Public Member Functions | |
static void | Reflect (AZ::ReflectContext *context) |
Public Attributes | |
AZ::u32 | m_layer = AreaConstants::s_foregroundLayer |
AZ::u32 | m_priority = AreaConstants::s_priorityMin |