Open 3D Engine Vegetation Gem API Reference  24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Vegetation::MeshBlockerConfig Class Reference

Inherits Vegetation::AreaConfig.

Public Member Functions

 AZ_CLASS_ALLOCATOR (MeshBlockerConfig, AZ::SystemAllocator)
 
 AZ_RTTI (MeshBlockerConfig, "{1D00F234-8134-4A42-A357-ADAC865CF63A}", AreaConfig)
 
- Public Member Functions inherited from Vegetation::AreaConfig
 AZ_CLASS_ALLOCATOR (AreaConfig, AZ::SystemAllocator)
 
 AZ_RTTI (AreaConfig, "{61599E53-2B6A-40AC-B5B8-FC1C3F87275E}", AZ::ComponentConfig)
 
AZStd::vector< AZStd::pair< AZ::u32, AZStd::string > > GetSelectableLayers () const
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 
- Static Public Member Functions inherited from Vegetation::AreaConfig
static void Reflect (AZ::ReflectContext *context)
 

Public Attributes

bool m_inheritBehavior = true
 
float m_meshHeightPercentMin = 0.0f
 
float m_meshHeightPercentMax = 1.0f
 
bool m_blockWhenInvisible = true
 
- Public Attributes inherited from Vegetation::AreaConfig
AZ::u32 m_layer = AreaConstants::s_foregroundLayer
 
AZ::u32 m_priority = AreaConstants::s_priorityMin
 

The documentation for this class was generated from the following file: