Open 3D Engine Vegetation Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <AreaDebugBus.h>
Inherits AZ::ComponentBus.
Public Types | |
using | MutexType = AZStd::recursive_mutex |
allows multiple threads to call | |
Public Member Functions | |
virtual AreaDebugDisplayData | GetBaseDebugDisplayData () const =0 |
virtual void | ResetBlendedDebugDisplayData ()=0 |
virtual void | AddBlendedDebugDisplayData (const AreaDebugDisplayData &data)=0 |
virtual AreaDebugDisplayData | GetBlendedDebugDisplayData () const =0 |
This bus allows querying information about a vegetation area