#include <InstanceSpawner.h>
Inherited by Vegetation::EmptyInstanceSpawner, and Vegetation::PrefabInstanceSpawner.
Public Member Functions | |
| AZ_RTTI (InstanceSpawner, "{01AD0758-B04A-4B43-BC2B-BDCD77F4EF6A}") | |
| AZ_CLASS_ALLOCATOR (InstanceSpawner, AZ::SystemAllocator) | |
| virtual void | LoadAssets ()=0 | 
| Start loading any assets that the spawner will need.   | |
| virtual void | UnloadAssets ()=0 | 
| Unload any assets that the spawner loaded.   | |
| virtual void | OnRegisterUniqueDescriptor ()=0 | 
| Perform any extra initialization needed at the point of registering with the vegetation system.   | |
| virtual void | OnReleaseUniqueDescriptor ()=0 | 
| Perform any extra cleanup needed at the point of unregistering with the vegetation system.   | |
| virtual bool | HasEmptyAssetReferences () const =0 | 
| Does this exist but have empty asset references?   | |
| virtual bool | IsLoaded () const =0 | 
| Has this finished loading any assets that are needed?   | |
| virtual bool | IsSpawnable () const =0 | 
| Are the assets loaded, initialized, and spawnable?   | |
| virtual bool | HasRadiusData () const | 
| Does this spawner have the capability to provide radius data?  | |
| virtual float | GetRadius () const | 
| Radius of the instances that will be spawned, used by the Distance Between filter.  | |
| virtual AZStd::string | GetName () const =0 | 
| Display name of the instances that will be spawned.   | |
| virtual InstancePtr | CreateInstance (const InstanceData &instanceData)=0 | 
| Create a single instance.   | |
| virtual void | DestroyInstance (InstanceId id, InstancePtr instance)=0 | 
| Destroy a single instance.   | |
| bool | operator== (const InstanceSpawner &rhs) const | 
| Check for data equivalency. Subclasses are expected to implement this.  | |
Static Public Member Functions | |
| static void | Reflect (AZ::ReflectContext *context) | 
Protected Member Functions | |
| virtual bool | DataIsEquivalent (const InstanceSpawner &rhs) const =0 | 
| Subclasses are expected to provide a comparison for data equivalency.  | |
| void | NotifyOnAssetsLoaded () | 
| Subclasses are expected to call this whenever assets have loaded / reloaded.  | |
| void | NotifyOnAssetsUnloaded () | 
| Subclasses are expected to call this whenever assets have unloaded.  | |
Base class for anything that can be spawned by the Vegetation system.
      
  | 
  pure virtual | 
Create a single instance.
Implemented in Vegetation::EmptyInstanceSpawner, and Vegetation::PrefabInstanceSpawner.
      
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  pure virtual | 
Destroy a single instance.
Implemented in Vegetation::EmptyInstanceSpawner, and Vegetation::PrefabInstanceSpawner.
      
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  pure virtual | 
Display name of the instances that will be spawned.
Implemented in Vegetation::EmptyInstanceSpawner, and Vegetation::PrefabInstanceSpawner.
      
  | 
  pure virtual | 
Does this exist but have empty asset references?
Implemented in Vegetation::EmptyInstanceSpawner, and Vegetation::PrefabInstanceSpawner.
      
  | 
  pure virtual | 
Has this finished loading any assets that are needed?
Implemented in Vegetation::EmptyInstanceSpawner, and Vegetation::PrefabInstanceSpawner.
      
  | 
  pure virtual | 
Are the assets loaded, initialized, and spawnable?
Implemented in Vegetation::EmptyInstanceSpawner, and Vegetation::PrefabInstanceSpawner.
      
  | 
  pure virtual | 
Start loading any assets that the spawner will need.
Implemented in Vegetation::EmptyInstanceSpawner, and Vegetation::PrefabInstanceSpawner.
      
  | 
  pure virtual | 
Perform any extra initialization needed at the point of registering with the vegetation system.
Implemented in Vegetation::EmptyInstanceSpawner, and Vegetation::PrefabInstanceSpawner.
      
  | 
  pure virtual | 
Perform any extra cleanup needed at the point of unregistering with the vegetation system.
Implemented in Vegetation::EmptyInstanceSpawner, and Vegetation::PrefabInstanceSpawner.
      
  | 
  pure virtual | 
Unload any assets that the spawner loaded.
Implemented in Vegetation::EmptyInstanceSpawner, and Vegetation::PrefabInstanceSpawner.