Open 3D Engine Vegetation Gem API Reference  24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Vegetation::InstanceSpawner Class Referenceabstract

#include <InstanceSpawner.h>

Inherited by Vegetation::EmptyInstanceSpawner, and Vegetation::PrefabInstanceSpawner.

Public Member Functions

 AZ_RTTI (InstanceSpawner, "{01AD0758-B04A-4B43-BC2B-BDCD77F4EF6A}")
 
 AZ_CLASS_ALLOCATOR (InstanceSpawner, AZ::SystemAllocator)
 
virtual void LoadAssets ()=0
 Start loading any assets that the spawner will need.
 
virtual void UnloadAssets ()=0
 Unload any assets that the spawner loaded.
 
virtual void OnRegisterUniqueDescriptor ()=0
 Perform any extra initialization needed at the point of registering with the vegetation system.
 
virtual void OnReleaseUniqueDescriptor ()=0
 Perform any extra cleanup needed at the point of unregistering with the vegetation system.
 
virtual bool HasEmptyAssetReferences () const =0
 Does this exist but have empty asset references?
 
virtual bool IsLoaded () const =0
 Has this finished loading any assets that are needed?
 
virtual bool IsSpawnable () const =0
 Are the assets loaded, initialized, and spawnable?
 
virtual bool HasRadiusData () const
 Does this spawner have the capability to provide radius data?
 
virtual float GetRadius () const
 Radius of the instances that will be spawned, used by the Distance Between filter.
 
virtual AZStd::string GetName () const =0
 Display name of the instances that will be spawned.
 
virtual InstancePtr CreateInstance (const InstanceData &instanceData)=0
 Create a single instance.
 
virtual void DestroyInstance (InstanceId id, InstancePtr instance)=0
 Destroy a single instance.
 
bool operator== (const InstanceSpawner &rhs) const
 Check for data equivalency. Subclasses are expected to implement this.
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 

Protected Member Functions

virtual bool DataIsEquivalent (const InstanceSpawner &rhs) const =0
 Subclasses are expected to provide a comparison for data equivalency.
 
void NotifyOnAssetsLoaded ()
 Subclasses are expected to call this whenever assets have loaded / reloaded.
 
void NotifyOnAssetsUnloaded ()
 Subclasses are expected to call this whenever assets have unloaded.
 

Detailed Description

Base class for anything that can be spawned by the Vegetation system.


The documentation for this class was generated from the following file: