Open 3D Engine Vegetation Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <InstanceSystemComponent.h>
Inherits AZ::Component, InstanceSystemRequestBus::Handler, InstanceSystemStatsRequestBus::Handler, AZ::TickBus::Handler, and SystemConfigurationRequestBus::Handler.
Public Member Functions | |
InstanceSystemComponent (const InstanceSystemConfig &) | |
AZ_COMPONENT (InstanceSystemComponent, "{BCBD2475-A38B-40D3-9477-0D6CA723F874}", AZ::Component) | |
Friends | |
class | EditorInstanceSystemComponent |
Manages vegetation types and instances via the InstanceSystemRequestBus