Open 3D Engine Vegetation Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <InstanceSystemRequestBus.h>
Inherits AZ::EBusTraits.
Public Types | |
using | MutexType = AZStd::recursive_mutex |
Public Member Functions | |
virtual DescriptorPtr | RegisterUniqueDescriptor (const Descriptor &descriptor)=0 |
virtual void | ReleaseUniqueDescriptor (DescriptorPtr descriptorPtr)=0 |
virtual void | CreateInstance (InstanceData &instanceData)=0 |
virtual void | DestroyInstance (InstanceId instanceId)=0 |
virtual void | DestroyAllInstances ()=0 |
virtual void | Cleanup ()=0 |
Static Public Attributes | |
static const AZ::EBusHandlerPolicy | HandlerPolicy = AZ::EBusHandlerPolicy::Single |
static const AZ::EBusAddressPolicy | AddressPolicy = AZ::EBusAddressPolicy::Single |
An interface to manage creation and destruction of vegetation instances