Open 3D Engine Vegetation Gem API Reference  24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Vegetation::ClaimContext Struct Reference

Public Attributes

SurfaceData::SurfaceTagWeights m_masks
 
AZStd::vector< ClaimPointm_availablePoints
 
AZStd::function< bool(const ClaimPoint &, const InstanceData &)> m_existedCallback
 
AZStd::function< void(const ClaimPoint &, const InstanceData &)> m_createdCallback
 

The documentation for this struct was generated from the following file: