Inherits AZ::Component, and VirtualGamepadButtonRequestBus::Handler.
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static void  | GetProvidedServices (AZ::ComponentDescriptor::DependencyArrayType &provided) | 
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static void  | GetIncompatibleServices (AZ::ComponentDescriptor::DependencyArrayType &incompatible) | 
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static void  | GetRequiredServices (AZ::ComponentDescriptor::DependencyArrayType &required) | 
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static void  | GetDependentServices (AZ::ComponentDescriptor::DependencyArrayType &dependent) | 
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static void  | Reflect (AZ::ReflectContext *context) | 
|   | AZ::ComponentDescriptor::Reflect 
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void  | Init () override | 
|   | AZ::Component::Init 
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void  | Activate () override | 
|   | AZ::Component::Activate 
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void  | Deactivate () override | 
|   | AZ::Component::Deactivate 
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bool  | IsPressed () const override | 
|   | VirtualGamepad::VirtualGamepadButtonRequests::IsPressed 
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AZStd::vector< AZStd::string >  | GetAssignableInputChannelNames () const | 
|   | Get all potentially assignable input channel names. 
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The documentation for this class was generated from the following file:
- Gems/VirtualGamepad/Code/Source/VirtualGamepadButtonComponent.h