Open 3D Engine WhiteBox Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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A concrete implementation of RenderMeshInterface to support Atom rendering for the White Box Tool. More...
#include <WhiteBoxAtomRenderMesh.h>
Inherits WhiteBox::RenderMeshInterface, AZ::Render::MeshHandleStateRequestBus::Handler, and AZ::TickBus::Handler.
Public Member Functions | |
AZ_RTTI (AtomRenderMesh, "{1F48D2F5-037C-400B-977C-7C0C9A34B84C}", RenderMeshInterface) | |
AtomRenderMesh (AZ::EntityId entityId) | |
void | BuildMesh (const WhiteBoxRenderData &renderData, const AZ::Transform &worldFromLocal) override |
Take White Box render data and populate the render mesh from it. | |
void | UpdateTransform (const AZ::Transform &worldFromLocal) override |
Update the transform of the render mesh. | |
void | UpdateMaterial (const WhiteBoxMaterial &material) override |
Update the material of the render mesh. | |
bool | IsVisible () const override |
void | SetVisiblity (bool visibility) override |
Set the White Box mesh visible (true) or invisible (false). | |
void | OnTick (float deltaTime, AZ::ScriptTimePoint time) override |
Public Member Functions inherited from WhiteBox::RenderMeshInterface | |
AZ_RTTI (RenderMeshInterface, "{F3ADF2DC-6A40-4943-95BE-6C7E24605BE9}") | |
A concrete implementation of RenderMeshInterface to support Atom rendering for the White Box Tool.