Open 3D Engine WhiteBox Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <WhiteBoxColliderComponent.h>
Inherits AZ::Component, and AZ::TransformNotificationBus::Handler.
Public Member Functions | |
AZ_COMPONENT (WhiteBoxColliderComponent, "{B60C4D82-3299-414A-B91B-0299AA51BEF6}") | |
WhiteBoxColliderComponent (const Physics::CookedMeshShapeConfiguration &meshShape, const Physics::ColliderConfiguration &physicsColliderConfiguration, const WhiteBoxColliderConfiguration &whiteBoxColliderConfiguration) | |
WhiteBoxColliderComponent (const WhiteBoxColliderComponent &)=delete | |
WhiteBoxColliderComponent & | operator= (const WhiteBoxColliderComponent &)=delete |
Static Public Member Functions | |
static void | Reflect (AZ::ReflectContext *context) |
Component that provides a White box Collider. It covers the rigid body functionality as well, but it can be refactored out once EditorStaticRigidBodyComponent handles the creation of the simulated body.