Open 3D Engine WhiteBox Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <EditorWhiteBoxComponentModeTypes.h>
Public Attributes | |
GeometryIntersectionData | m_whiteBoxIntersectionData |
The vertices/edges/polygons created from the white box source data to perform ray-casts against. | |
EdgeRenderData | m_whiteBoxEdgeRenderData |
All edges we might want to draw for the mesh (including both 'user' and 'mesh' edges). | |
Group data use for both intersection and rendering (data for edges is used both for rendering and intersection).