Open 3D Engine XR Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
|
This is the complete list of members for XR::Input, including all inherited members.
AZ_CLASS_ALLOCATOR(Input, AZ::SystemAllocator) (defined in XR::Input) | XR::Input | |
AZ_RTTI(Input, "{DCDFC6A7-B457-414B-BC24-0831C2AC628B}") (defined in XR::Input) | XR::Input | |
AZ_RTTI(Object, "{74FCA8BF-CBDA-43EB-A378-89F752ED2FCA}") (defined in XR::Object) | XR::Object | |
GetDescriptor() const (defined in XR::Input) | XR::Input | |
GetName() const | XR::Object | inline |
Init(Descriptor descriptor) (defined in XR::Input) | XR::Input | |
Object()=default (defined in XR::Object) | XR::Object | protected |
SetName(const AZ::Name &name) | XR::Object | inline |
~Object() override=default (defined in XR::Object) | XR::Object |