Snapshot of an input channel that can be constructed, copied, and stored independently.
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#include <InputChannel.h>
Inherited by AzFramework::InputMapping::EmptySnapshot.
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InputChannelId | m_channelId |
| The channel id of the input channel.
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InputDeviceId | m_deviceId |
| The device id of the input channel.
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State | m_state |
| The state of the input channel.
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float | m_value |
| The value of the input channel.
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float | m_delta |
| The delta of the input channel.
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LocalUserId | m_localUserId |
| The local user id assigned to the input device.
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Snapshot of an input channel that can be constructed, copied, and stored independently.
◆ Snapshot() [1/3]
AzFramework::InputChannel::Snapshot::Snapshot |
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const InputChannel & |
inputChannel | ) |
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Constructor
- Parameters
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[in] | inputChannel | The input channel used to initialize the snapshot |
◆ Snapshot() [2/3]
Constructor
- Parameters
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[in] | channelId | The channel id used to initialize the snapshot |
[in] | deviceId | The device id used to initialize the snapshot |
[in] | state | The state used to initialize the snapshot |
◆ Snapshot() [3/3]
Constructor
- Parameters
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[in] | channelId | The channel id used to initialize the snapshot |
[in] | deviceId | The device id used to initialize the snapshot |
[in] | state | The state used to initialize the snapshot |
[in] | value | The value used to initialize the snapshot |
[in] | delta | The delta used to initialize the snapshot |
The documentation for this struct was generated from the following file:
- Code/Framework/AzFramework/AzFramework/Input/Channels/InputChannel.h