All the input channel ids that identify game-pad digital button input. More...
#include <InputDeviceGamepad.h>
Static Public Attributes | |
static constexpr InputChannelId | A {"gamepad_button_a"} |
The bottom diamond face button. | |
static constexpr InputChannelId | B {"gamepad_button_b"} |
The right diamond face button. | |
static constexpr InputChannelId | X {"gamepad_button_x"} |
The left diamond face button. | |
static constexpr InputChannelId | Y {"gamepad_button_y"} |
The top diamond face button. | |
static constexpr InputChannelId | L1 {"gamepad_button_l1"} |
The top-left shoulder bumper button. | |
static constexpr InputChannelId | R1 {"gamepad_button_r1"} |
The top-right shoulder bumper button. | |
static constexpr InputChannelId | L3 {"gamepad_button_l3"} |
The left thumb-stick click button. | |
static constexpr InputChannelId | R3 {"gamepad_button_r3"} |
The right thumb-stick click button. | |
static constexpr InputChannelId | DU {"gamepad_button_d_up"} |
The up directional pad button. | |
static constexpr InputChannelId | DD {"gamepad_button_d_down"} |
The down directional pad button. | |
static constexpr InputChannelId | DL {"gamepad_button_d_left"} |
The left directional pad button. | |
static constexpr InputChannelId | DR {"gamepad_button_d_right"} |
The right directional pad button. | |
static constexpr InputChannelId | Start {"gamepad_button_start"} |
The start/pause/options button. | |
static constexpr InputChannelId | Select {"gamepad_button_select"} |
The select/back button. | |
static constexpr AZStd::array | All |
All the input channel ids that identify game-pad digital button input.
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inlinestaticconstexpr |
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inlinestaticconstexpr |
The select/back button.
All digital game-pad button ids