All the input channel ids that identify game-pad thumb-stick directional input. More...
#include <InputDeviceGamepad.h>
Static Public Attributes | |
static constexpr InputChannelId | LU {"gamepad_thumbstick_l_up"} |
Up on the left-hand thumb-stick. | |
static constexpr InputChannelId | LD {"gamepad_thumbstick_l_down"} |
Down on the left-hand thumb-stick. | |
static constexpr InputChannelId | LL {"gamepad_thumbstick_l_left"} |
Left on the left-hand thumb-stick. | |
static constexpr InputChannelId | LR {"gamepad_thumbstick_l_right"} |
Right on the left-hand thumb-stick. | |
static constexpr InputChannelId | RU {"gamepad_thumbstick_r_up"} |
Up on the left-hand thumb-stick. | |
static constexpr InputChannelId | RD {"gamepad_thumbstick_r_down"} |
Down on the left-hand thumb-stick. | |
static constexpr InputChannelId | RL {"gamepad_thumbstick_r_left"} |
Left on the left-hand thumb-stick. | |
static constexpr InputChannelId | RR {"gamepad_thumbstick_r_right"} |
Right on the left-hand thumb-stick. | |
static constexpr AZStd::array | All |
All the input channel ids that identify game-pad thumb-stick directional input.
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inlinestaticconstexpr |
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inlinestaticconstexpr |
Right on the left-hand thumb-stick.
All game-pad thumb-stick directional input channel ids