Ray intersection request. More...
#include <GeometryIntersectionStructures.h>
Public Attributes | |
AZ::Vector3 | m_startWorldPosition |
Ray start position in world space. | |
AZ::Vector3 | m_endWorldPosition |
Ray end position in world space. | |
bool | m_onlyVisible = true |
Whether to only consider visible objects. | |
EntityFilter | m_entityFilter |
Filter for entities. | |
Ray intersection request.