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| AZ_RTTI (PipelineLayoutDescriptor, "{BC89E796-AB67-40EA-BE56-9F4B5975E0C8}", Base) |
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| AZ_CLASS_ALLOCATOR (PipelineLayoutDescriptor, AZ::SystemAllocator) |
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void | SetBindingTables (const SlotToIndexTable &slotToIndexTable, const IndexToSlotTable &indexToSlotTable) |
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const SlotToIndexTable & | GetSlotToIndexTable () const |
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const IndexToSlotTable & | GetIndexToSlotTable () const |
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void | AddShaderResourceGroupVisibility (const ShaderResourceGroupVisibility &visibilityInfo) |
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const ShaderResourceGroupVisibility & | GetShaderResourceGroupVisibility (uint32_t index) const |
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void | SetRootConstantBinding (const RootConstantBinding &rootConstantBinding) |
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const RootConstantBinding & | GetRootConstantBinding () const |
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| AZ_RTTI (PipelineLayoutDescriptor, "{F2901A0F-9700-49E9-A266-55DCF1E39CF9}") |
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| AZ_CLASS_ALLOCATOR (PipelineLayoutDescriptor, AZ::SystemAllocator) |
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bool | IsFinalized () const |
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void | Reset () |
| Resets the descriptor back to an empty state.
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void | AddShaderResourceGroupLayoutInfo (const ShaderResourceGroupLayout &layout, const ShaderResourceGroupBindingInfo &shaderResourceGroupInfo) |
| Adds the layout info of shader resource group, ordered by frequency of update.
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void | SetRootConstantsLayout (const ConstantsLayout &rootConstantsLayout) |
| Sets the layout of inline constants.
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RHI::ResultCode | Finalize () |
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size_t | GetShaderResourceGroupLayoutCount () const |
| Returns the number of shader resource group layouts added to this pipeline layout.
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const ShaderResourceGroupLayout * | GetShaderResourceGroupLayout (size_t index) const |
| Returns the shader resource group layout pointer at the requested index.
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const ShaderResourceGroupBindingInfo & | GetShaderResourceGroupBindingInfo (size_t index) const |
| Returns the shader resource group binding info at the requested index.
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const ConstantsLayout * | GetRootConstantsLayout () const |
| Returns the inline constants layout.
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HashValue64 | GetHash () const |
| Returns the hash computed for the pipeline layout.
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uint32_t | GetShaderResourceGroupIndexFromBindingSlot (uint32_t bindingSlot) const |
| Converts from an SRG binding slot to a shader resource group index.
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