#include <GraphCanvasBus.h>
Inherits AZ::EBusTraits.
Public Types | |
| using | EntityGroup = AZStd::vector< AZ::EntityId > | 
Public Member Functions | |
| virtual AZ::Entity * | CreateBookmarkAnchor () const =0 | 
| Create a Bookmark Anchor.  | |
| virtual AZ::Entity * | CreateBookmarkAnchorAndActivate () const | 
| Create and activate a Bookmark Anchor.  | |
| virtual AZ::Entity * | CreateScene () const =0 | 
| Create an empty scene.  | |
| AZ::Entity * | CreateSceneAndActivate () const | 
| virtual AZ::Entity * | CreateCoreNode () const =0 | 
| AZ::Entity * | CreateCoreNodeAndActivate () const | 
| virtual AZ::Entity * | CreateGeneralNode (const char *nodeType) const =0 | 
| AZ::Entity * | CreateGeneralNodeAndActivate (const char *nodeType) const | 
| virtual AZ::Entity * | CreateCommentNode () const =0 | 
| Create a comment node.  | |
| AZ::Entity * | CreateCommentNodeAndActivate () const | 
| virtual AZ::Entity * | CreateNodeGroup () const =0 | 
| AZ::Entity * | CreateNodeGroupAndActivate () const | 
| virtual AZ::Entity * | CreateCollapsedNodeGroup (const CollapsedNodeGroupConfiguration &groupedNodeConfiguration) const =0 | 
| AZ::Entity * | CreateCollapsedNodeGroupAndActivate (const CollapsedNodeGroupConfiguration &groupedNodeConfiguration) | 
| virtual AZ::Entity * | CreateWrapperNode (const char *nodeType) const =0 | 
| AZ::Entity * | CreateWrapperNodeAndActivate (const char *nodeType) const | 
| virtual AZ::Entity * | CreateSlot (const AZ::EntityId &nodeId, const SlotConfiguration &slotConfiguration) const =0 | 
| virtual NodePropertyDisplay * | CreateBooleanNodePropertyDisplay (BooleanDataInterface *dataInterface) const =0 | 
| virtual NodePropertyDisplay * | CreateNumericNodePropertyDisplay (NumericDataInterface *dataInterface) const =0 | 
| virtual NodePropertyDisplay * | CreateComboBoxNodePropertyDisplay (ComboBoxDataInterface *dataInterface) const =0 | 
| virtual NodePropertyDisplay * | CreateEntityIdNodePropertyDisplay (EntityIdDataInterface *dataInterface) const =0 | 
| virtual NodePropertyDisplay * | CreateReadOnlyNodePropertyDisplay (ReadOnlyDataInterface *dataInterface) const =0 | 
| virtual NodePropertyDisplay * | CreateStringNodePropertyDisplay (StringDataInterface *dataInterface) const =0 | 
| virtual NodePropertyDisplay * | CreateVectorNodePropertyDisplay (VectorDataInterface *dataInterface) const =0 | 
| virtual NodePropertyDisplay * | CreateAssetIdNodePropertyDisplay (AssetIdDataInterface *dataInterface) const =0 | 
| virtual AZ::Entity * | CreatePropertySlot (const AZ::EntityId &nodeId, const AZ::Crc32 &propertyId, const SlotConfiguration &slotConfiguration) const =0 | 
Static Public Attributes | |
| static const AZ::EBusHandlerPolicy | HandlerPolicy = AZ::EBusHandlerPolicy::Single | 
| static const AZ::EBusAddressPolicy | AddressPolicy = AZ::EBusAddressPolicy::Single | 
GraphCanvasRequests Factory methods that allow default configurations of the Graph Canvas entities to be created, ready for customization, e.g. in the setup methods for user-defined custom entities.
      
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  pure virtual | 
Creates an AssetIdNodeProperty display using the specified AssetIdDataInterface param: dataInterface is the interface to local data to be used in the operation of the NodePropertyDisplay. The PropertyDisplay will take ownership of the DataInterface
      
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  pure virtual | 
Creates a BooleanNodeProperty display using the specified BooleanDataInterface param: dataInterface is the interface to local data to be used in the operation of the NodePropertyDisplay. The PropertyDisplay will take ownership of the DataInterface
      
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  pure virtual | 
Creates a ComboBoxNodePropertyDisplay using the specified ComboBoxInterface param: dataInterface is the interface to the local data to be used in the operation of the NodePropertyDisplay. The PropertyDisplay will take ownership of the DataInterface
      
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  pure virtual | 
Create a core node. This node will not be activated, and will be missing visual components. This contains just the logical backbone that we can share across nodes.
      
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  pure virtual | 
Creates an EntityIdNodeProperty display using the specified EntityIdDataInterface param: dataInterface is the interface to local data to be used in the operation of the NodePropertyDisplay. The PropertyDisplay will take ownership of the DataInterface
      
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  pure virtual | 
Create a general node. The node will have a general layout, visual (including title) and no slots. It will be styled. This acts as a generic node, and a good starting point for most functionality.
      
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  pure virtual | 
Creates a DoubleNodeProperty display using the specified NumericDataInterface param: dataInterface is the interface to local data to be used in the operation of the NodePropertyDisplay. The PropertyDisplay will take ownership of the DataInterface
      
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  pure virtual | 
Create a property slot param: nodeId is the parent node param: propertyId is the id to identify the property param: slotConfiguration is the various configurable aspects of the slot.
      
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  pure virtual | 
Creates a ReadOnlyNodeProperty display using the specified ReadOnlyDataInterface param: dataInterface is the interface to local data to be used in the operation of the NodePropertyDisplay. The PropertyDisplay will take ownership of the DataInterface
      
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  pure virtual | 
Creates a StringNodeSlotProperty display using the specified StringDataInterface param: dataInterface is the interface to local data to be used in the operation of the NodePropertyDisplay. The PropertyDisplay will take ownership of the DataInterface
      
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  pure virtual | 
Creates a VectorNodeProperty display using the specified VectorDataInterface param: dataInterface is the interface to local data to be used in the operation of the NodePropertyDisplay. The PropertyDisplay will take ownership of the DataInterface
      
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  pure virtual | 
Create a wrapper node. A wrapped node is node that can wrap other nodes to provide some extension of functionality.
      
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  inline | 
Create a wrapper node and activate it. A wrapped node is node that can wrap other nodes to provide some extension of functionality.