Open 3D Engine NvCloth Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <ActorClothColliders.h>
Public Member Functions | |
AZ_TYPE_INFO (ActorClothColliders, "{EA2D9B6A-2493-4B6A-972E-BB639E16798E}") | |
ActorClothColliders (AZ::EntityId entityId) | |
void | Update () |
Updates the colliders' transforms with the current pose of the actor. | |
const AZStd::vector< SphereCollider > & | GetSphereColliders () const |
const AZStd::vector< CapsuleCollider > & | GetCapsuleColliders () const |
const AZStd::vector< AZ::Vector4 > & | GetSpheres () const |
const AZStd::vector< uint32_t > & | GetCapsuleIndices () const |
Static Public Member Functions | |
static AZStd::unique_ptr< ActorClothColliders > | Create (AZ::EntityId entityId) |
Class to retrieve cloth colliders information from an actor on the same entity and updates their transform from skinning animation.