#include <ActorClothColliders.h>
Public Member Functions | |
| AZ_TYPE_INFO (ActorClothColliders, "{EA2D9B6A-2493-4B6A-972E-BB639E16798E}") | |
| ActorClothColliders (AZ::EntityId entityId) | |
| void | Update () |
| Updates the colliders' transforms with the current pose of the actor. | |
| const AZStd::vector< SphereCollider > & | GetSphereColliders () const |
| const AZStd::vector< CapsuleCollider > & | GetCapsuleColliders () const |
| const AZStd::vector< AZ::Vector4 > & | GetSpheres () const |
| const AZStd::vector< uint32_t > & | GetCapsuleIndices () const |
Static Public Member Functions | |
| static AZStd::unique_ptr< ActorClothColliders > | Create (AZ::EntityId entityId) |
Class to retrieve cloth colliders information from an actor on the same entity and updates their transform from skinning animation.