Open 3D Engine NvCloth Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Describes the shape on an sphere collider. More...
#include <ActorClothColliders.h>
Inherits NvCloth::Collider.
Public Attributes | |
float | m_height = 0.0f |
Height of the capsule. | |
float | m_radius = 0.0f |
Radius of the capsule. | |
int | m_capsuleIndex = InvalidIndex |
Identifies first index of the capsule within m_capsuleIndices in ActorClothColliders. | |
int | m_sphereAIndex = InvalidIndex |
Identifies the first sphere within m_spheres in ActorClothColliders. | |
int | m_sphereBIndex = InvalidIndex |
Identifies the second sphere within m_spheres in ActorClothColliders. | |
Public Attributes inherited from NvCloth::Collider | |
AZ::Transform | m_offsetTransform = AZ::Transform::CreateIdentity() |
Offset transform relative to the joint attached. | |
AZ::Transform | m_currentModelSpaceTransform = AZ::Transform::CreateIdentity() |
Current transform in model space after animation applied. | |
int | m_jointIndex = InvalidIndex |
Joint this collider is attached to. | |
Describes the shape on an sphere collider.