Open 3D Engine NvCloth Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Base collider class with transform and joint information. More...
#include <ActorClothColliders.h>
Inherited by NvCloth::CapsuleCollider, and NvCloth::SphereCollider.
Public Attributes | |
AZ::Transform | m_offsetTransform = AZ::Transform::CreateIdentity() |
Offset transform relative to the joint attached. | |
AZ::Transform | m_currentModelSpaceTransform = AZ::Transform::CreateIdentity() |
Current transform in model space after animation applied. | |
int | m_jointIndex = InvalidIndex |
Joint this collider is attached to. | |
Base collider class with transform and joint information.