Base collider class with transform and joint information.  
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#include <ActorClothColliders.h>
Inherited by NvCloth::CapsuleCollider, and NvCloth::SphereCollider.
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AZ::Transform  | m_offsetTransform = AZ::Transform::CreateIdentity() | 
|   | Offset transform relative to the joint attached. 
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AZ::Transform  | m_currentModelSpaceTransform = AZ::Transform::CreateIdentity() | 
|   | Current transform in model space after animation applied. 
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int  | m_jointIndex = InvalidIndex | 
|   | Joint this collider is attached to. 
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Base collider class with transform and joint information. 
The documentation for this struct was generated from the following file:
- Gems/NvCloth/Code/Source/Components/ClothComponentMesh/ActorClothColliders.h