Open 3D Engine NvCloth Gem API Reference  24.09
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NvCloth::ClothComponentMesh Class Reference

#include <ClothComponentMesh.h>

Inherits AZ::TransformNotificationBus::Handler, AZ::TickBus::Handler, and Physics::WindNotificationsBus::Handler.

Classes

struct  RenderData
 

Public Member Functions

 AZ_RTTI (ClothComponentMesh, "{15A0F10C-6248-4CE4-A6FD-0E2D8AFCFEE8}")
 
 ClothComponentMesh (AZ::EntityId entityId, const ClothConfiguration &config)
 
 AZ_DISABLE_COPY_MOVE (ClothComponentMesh)
 
const RenderDataGetRenderData () const
 
RenderDataGetRenderData ()
 
void UpdateConfiguration (AZ::EntityId entityId, const ClothConfiguration &config)
 
void CopyRenderDataToModel ()
 

Protected Member Functions

void Setup (AZ::EntityId entityId, const ClothConfiguration &config)
 
void TearDown ()
 
void OnPreSimulation (ClothId clothId, float deltaTime)
 
void OnPostSimulation (ClothId clothId, float deltaTime, const AZStd::vector< SimParticleFormat > &updatedParticles)
 
void OnTransformChanged (const AZ::Transform &local, const AZ::Transform &world) override
 
void OnTick (float deltaTime, AZ::ScriptTimePoint time) override
 
int GetTickOrder () override
 
void OnGlobalWindChanged () override
 
void OnWindChanged (const AZ::Aabb &aabb) override
 

Friends

class ClothDebugDisplay
 

Detailed Description

Class that applies cloth simulation to Static Meshes and Actors by reading their data and modifying the render nodes in real time.


The documentation for this class was generated from the following file: