#include <GeometryIntersectionBus.h>
Inherits AZ::EBusTraits.
Public Types | |
template<typename Bus > | |
using | ConnectionPolicy = IntersectionRequestsConnectionPolicy< Bus > |
using | BusIdType = EntityIdAndContext |
Public Member Functions | |
virtual RayResult | RenderGeometryIntersect (const RayRequest &ray)=0 |
Static Public Attributes | |
static const AZ::EBusAddressPolicy | AddressPolicy = AZ::EBusAddressPolicy::ById |
Interface for intersection requests. Implement this interface to make your component 'intersectable'.