#include <InputDeviceTouch.h>
Static Public Attributes | |
static constexpr InputChannelId | Index0 {"touch_index_0"} |
Touch index 0. | |
static constexpr InputChannelId | Index1 {"touch_index_1"} |
Touch index 1. | |
static constexpr InputChannelId | Index2 {"touch_index_2"} |
Touch index 2. | |
static constexpr InputChannelId | Index3 {"touch_index_3"} |
Touch index 3. | |
static constexpr InputChannelId | Index4 {"touch_index_4"} |
Touch index 4. | |
static constexpr InputChannelId | Index5 {"touch_index_5"} |
Touch index 5. | |
static constexpr InputChannelId | Index6 {"touch_index_6"} |
Touch index 6. | |
static constexpr InputChannelId | Index7 {"touch_index_7"} |
Touch index 7. | |
static constexpr InputChannelId | Index8 {"touch_index_8"} |
Touch index 8. | |
static constexpr InputChannelId | Index9 {"touch_index_9"} |
Touch index 9. | |
static constexpr AZStd::array | All |
All the input channel ids that identify touches. The maximum number of active touches to track is arbitrary, but ten seems to be more than sufficient for most game applications.
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inlinestaticconstexpr |
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inlinestaticconstexpr |
Touch index 9.
All touch input channel ids