| ▼NGameStateSamples | |
| CGameOptionRequests | EBus interface used to submit requests related to game options |
| CGameOptions | Game options that can be modified via the options menu and saved to persistent storage |
| CGameStateLevelLoading | Game state that is active while a level is loading |
| CGameStateLevelPaused | Game state that is active while gameplay is paused |
| CGameStateLevelRunning | Game state that is active while the game is running |
| CGameStateLocalUserLobby | Game state that acts a lobby by assigning local user ids into local player slots as needed |
| CGameStateMainMenu | Game state that is active while displaying the main game menu (or another front-end menu) |
| CGameStateOptionsMenu | Game state that is active while displaying the game's options menu |
| CGameStatePrimaryControllerDisconnected | Game state that is active while the primary user's controller is disconnected |
| CGameStatePrimaryUserMonitor | |
| CGameStatePrimaryUserSelection | Game state that is active while waiting to determine who the primary user is |
| CGameStatePrimaryUserSignedOut | Game state that is active while the primary user is signed out |