Open 3D Engine GameStateSamples Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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▼NGameStateSamples | |
CGameOptions | Game options that can be modified via the options menu and saved to persistent storage |
CGameOptionRequests | EBus interface used to submit requests related to game options |
CGameStateLevelLoading | Game state that is active while a level is loading |
CGameStateLevelPaused | Game state that is active while gameplay is paused |
CGameStateLevelRunning | Game state that is active while the game is running |
CGameStateLocalUserLobby | Game state that acts a lobby by assigning local user ids into local player slots as needed |
CGameStateMainMenu | Game state that is active while displaying the main game menu (or another front-end menu) |
CGameStateOptionsMenu | Game state that is active while displaying the game's options menu |
CGameStatePrimaryControllerDisconnected | Game state that is active while the primary user's controller is disconnected |
CGameStatePrimaryUserMonitor | |
CGameStatePrimaryUserSelection | Game state that is active while waiting to determine who the primary user is |
CGameStatePrimaryUserSignedOut | Game state that is active while the primary user is signed out |