Open 3D Engine NvCloth Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Interface to obtain cloth information from inside an Asset. More...
#include <AssetHelper.h>
Inherited by NvCloth::MeshAssetHelper.
Public Member Functions | |
AZ_RTTI (AssetHelper, "{8BBDFB6C-4615-4092-B38A-A1FEFEBD1A1F}") | |
AssetHelper (AZ::EntityId entityId) | |
virtual void | GatherClothMeshNodes (MeshNodeList &meshNodes)=0 |
Populates the list of mesh nodes inside the Asset that contains cloth information. | |
virtual bool | ObtainClothMeshNodeInfo (const AZStd::string &meshNode, MeshNodeInfo &meshNodeInfo, MeshClothInfo &meshClothInfo)=0 |
Extracts the cloth mesh information of a node inside the Asset. | |
Static Public Member Functions | |
static AZStd::unique_ptr< AssetHelper > | CreateAssetHelper (AZ::EntityId entityId) |
Creates the appropriate asset helper depending on the entity's render service. | |
Static Protected Member Functions | |
static float | ConvertBackstopOffset (float backstopOffset) |
Protected Attributes | |
AZ::EntityId | m_entityId |
Interface to obtain cloth information from inside an Asset.