Open 3D Engine MachineLearning Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level
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N
MachineLearning
C
IInferenceContext
C
ILabeledTrainingData
C
IMachineLearning
C
IMachineLearningBusTraits
C
INeuralNetwork
C
ITrainingContext
This is a heavier weight context suitable for backpropagation and training of models
C
IAssetPersistenceProxy
C
SupervisedLearningCycle
C
MnistDataLoader
C
ModelAsset
C
ModelAssetHandler
C
TrainingDataView
This wraps any training data set to restrict the range of samples to a subset of the total
C
MultilayerPerceptronComponentRequests
Scriptbind
C
MultilayerPerceptronComponent
C
MachineLearningDebugModule
C
MachineLearningDebugSystemComponent
C
TrainingInstance
C
MachineLearningDebugTrainingWindow
C
MachineLearningModuleInterface
C
MachineLearningSystemComponent
C
Layer
A class representing a single layer within a neural network
C
LayerInferenceData
These values are written to during inference
C
LayerTrainingData
These values are read and written during training
C
MultilayerPerceptron
This is a basic multilayer perceptron neural network capable of basic training and feed forward operations
C
MlpInferenceContext
C
MlpTrainingContext
C
ArgMax
C
ComputeCost
C
FeedForward
C
LoadModel
C
LoadTrainingData
C
OneHot
C
SaveModel
C
SupervisedLearning
C
MachineLearningEditorSystemComponent
System component for MachineLearning editor
C
MultilayerPerceptronEditorComponent
Generated on Tue Oct 8 2024 21:27:54 for Open 3D Engine MachineLearning Gem API Reference by
1.9.1