Open 3D Engine MachineLearning Gem API Reference  24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 12]
 NMachineLearning
 CIInferenceContext
 CILabeledTrainingData
 CIMachineLearning
 CIMachineLearningBusTraits
 CINeuralNetwork
 CITrainingContextThis is a heavier weight context suitable for backpropagation and training of models
 CIAssetPersistenceProxy
 CSupervisedLearningCycle
 CMnistDataLoader
 CModelAsset
 CModelAssetHandler
 CTrainingDataViewThis wraps any training data set to restrict the range of samples to a subset of the total
 CMultilayerPerceptronComponentRequestsScriptbind
 CMultilayerPerceptronComponent
 CMachineLearningDebugModule
 CMachineLearningDebugSystemComponent
 CTrainingInstance
 CMachineLearningDebugTrainingWindow
 CMachineLearningModuleInterface
 CMachineLearningSystemComponent
 CLayerA class representing a single layer within a neural network
 CLayerInferenceDataThese values are written to during inference
 CLayerTrainingDataThese values are read and written during training
 CMultilayerPerceptronThis is a basic multilayer perceptron neural network capable of basic training and feed forward operations
 CMlpInferenceContext
 CMlpTrainingContext
 CArgMax
 CComputeCost
 CFeedForward
 CLoadModel
 CLoadTrainingData
 COneHot
 CSaveModel
 CSupervisedLearning
 CMachineLearningEditorSystemComponentSystem component for MachineLearning editor
 CMultilayerPerceptronEditorComponent